Birds, man. Lemme tell ya. This was a tough nut to crack, but eventually we found some comfort with The Eyrie Dynasties in Root. They are a good faction, but they can, at times, feel a bit tough to learn and unlock the full potential of. Half programming, and half slow-burn, the Eyrie makes for a faction that, when things go wrong it can feel crippling. But when things go right, they are among the toughest to stop. So join us while we learn to play as these fierce lil’ birds.
9:23 - Abilities
11:49 - Birdsong and The Decree
22:45 - Leaders
30:43 - Daylight and Turmoil
43:48 - Evening
46:22 - Crafty Corner
59:20 - Pitfalls
1:05:30 - Victory
Music by Brian Kupillas. Find more at wanderinglake.bandcamp.com
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246: Theorycrafting the Council Keleres
245: Community Plays TI w/ MySonIsAlsoNamedBort
244: Root Winter Tournament 2021 (w/ LilyG and Guerric)
243: History of TI - 3rd Edition
242: A Glossary to Twilight Imperium
241: Vuil’raith Cabal Anecdotes
240: Codex 3 is Real with Dane Beltrami
Radiolore: The Nekro Virus
Radiolore: The Emirates of Hacan
239: Matt’s Ultimate and Hunter’s Normal Top 10 Board Games
Radiolore - Lore Compendium
Radiolore - The Naalu Collective
Radiolore - The Arborec
238: A Guide to People
237: Theorycrafting Vuil’raith Cabal
236: The Prelims are Here
235: Qualifier Report with Stads
234: Preliminary Guide to Xxcha Kingdom and Preliminary Guide Finale
233: Should It War Sun?
232: Preliminary Guide to Ghosts of Creuss and the Arborec
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