Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.
References include:
1) My own summary of the mechanic: Examining Icons in Design
2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].
3) Chris Chin’s discussion of Keys, in the other excellent article.
4) And the economic devastation of the Identify skill over at Project Multiplexer
Episode 34 – Gaming as the Other: Race in Our Industry
Episode 33 – How to Work with Editors
Episode 32 – How to be a Good Playtester for Others
Episode 31 – The Care and Feeding of Freelancers
Episode 30 – Reaching Retailers
Episode 29 – Legalese and Intellectual Property
Episode 28 – Ebooks 101
Episode 27 – Making Games Feel Magical
Episode 26 – Magic Mechanics
Episode 25 – Is Fantasy Dead?
Episode 24 – How to Learn RPG Design
Episode 23 – No Nos in Game Design
Episode 22 – Things you think about games
Episode 21 – Game Design is Mind Control
Episode 20 – The Kickstarter Roundtable
Episode 19 – Introduction to Nordic Larp
Episode 18 – Volatility in Game Design
Episode 17 – The International RPG Scene
Episode 16 – Indie Cradle to Indie Grave
Episode 15 – History Panic
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