On this episode, we talk about 2015's Bloodborne with return guest David Simmons, an ex-drug dealer and scholar of the game. David tells us about discovering the game in a Baltimore trap house, and we talk about the lore, writing the game as you play it, performing creativity, and favorite bosses/moments. Is Bloodborne the most nihilistic game ever made? Is it the hardest? What does "Victorian" mean?
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