Recorded at Metatopia 2017
Presented by Roberta Taylor, Curt Covert.
Everyone loves a good story, whether it's in a book or on a screen, but what about memorable story in boardgames. What does story look like in a boardgame? How is story different from theme? How does the designer partner with players to tell a story? What are the limitations and where is the creative space wide open?
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