Recorded at Metatopia 2017
Presented by Michelle Lyons, Danielle Lauzon, Pete Petrusha, Maury Brown, Cam Banks.
It's relatively easy to make a game in this day and age. Making a business is harder. How much effort do you want to put into bringing a game to market/getting some revenue for your work? What are your options? How will you know what you want until you do it? Come join us for a panel discussing the whys and wherefores of game publication and where people choose to land on that spectrum.
Apologies for sound quality issues.
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