In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.
Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!
The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.
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[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
How to Design Euro Games with Martin Wallace
Getting a Job in the Board Game Industry with Joe Slack
How to Design Social Experiences with Nick Metzler
Optimizing Game Design Time with Trevor Laforce
The Board Game Identity Pyramid with Dennis Furia
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
Taxes for Designers and Publishers with Wade Hayes
Designing Roll and Write Games with Joe Hout
BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
Designing Massive Games with Isaac Childres
Board Game Logistics and Fulfillment with Sara Perry
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
Overcoming Failure with James Fazio
Designing Mass Market Games with Azhelle Wade
How to Design Digital Board Games with Justin Chu
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
How to Process Feedback with John D’Angelo
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