Draft Zero: a screenwriting podcast
TV & Film
How can games elevate dramatic scenes?
In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE.
We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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DZ-71: Treatments & Loglines - Development Tools 1
DZ-70: Joker & Melodrama
DZ-69: Parasite & Audience Questions
DZ-68: Using POV to structure KNIVES OUT
DZ-67: Writing “Passive” Protagonists & Melodrama
DZ LiVEsolation Annoucement
DZ-66: The Mandalorian and The Rise of Skywalker - Audience Knowledge vs Character Motivation
DZ-65: Collaborating with a Director - The Snip
DZ-64: Backmatter - Controlling your Work, Treatments, and Writing Styles
DZ-63: Tools for Better Dialogue 2 - Hook and Eye
DZ-62: Unfilmables and Unscriptables 3 - As Ifs & Emotional context
DZ-61: Unfilmables and Unscriptables 2 - Moments of Awe
DZ-60 Unfilmables and Unscriptables 1 - Engaging imagination
DZ-59: Avengers Endgame - Ending Character Journeys
DZ-58: Game of Thrones - Character Exposition
DZ-57: Backmatter - Aesthetics and Forgiveness in Writing
DZ-56: Character Motivations (Part 2)
DZ-55: Character Motivations (Part 1)
DZ-54: Thematic Sequences
DZ-53: Antagonists! 5 - vs Audience
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