With the recent release of the Expanded Player's Guide and the inclusion of vehicle creation rules, there has been a renewed interest into vehicles. So today we do a deep dive into the rules for vehicles: what a vehicle is, how it works, what it can and can't do and how vehicular combat differs from personal combat!
The intro/outro music is "Take a Chance" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License.
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--- Send in a voice message: https://anchor.fm/excess-advantage/message Support this podcast: https://anchor.fm/excess-advantage/support118: Dev Interview, Part 1
117: Nemeses, Nemesises…Nemesii…? Part II
116: Nemeses, Nemesises…Nemesii…? Part I
Interlude 2
115: Setting Genesys
114: Story Points
113: Social Encounters
112: Homebrew
111: One of Us
Live Play Episode 6: On the Trail
110: Character Creation
Live Play Episode 05: Re-Introductions
109: Combat Encounters, Pt. 3
Interlude 1
108: Combat Encounters, Pt. 2
107: Combat Encounters, Pt. 1
Live Play Episode 4: The Druid’s Grove Pt. II
106: Characterization
Live Play Episode 3: The Druid’s Grove
105: Cinematic Combat
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