Sen and Erica ask each other questions collected from our Patreon supporters about the differences between designing a board game and an RPG, what working for a mass market game company is like, how we balance games, what we did to break into the industry, and more!
GameTek Classic 234.5 - The Limits of AI
Ludology 234 - Playing with Time
Biography of a Board Game 233.5 - Subbuteo
Ludology 233 - A Sporting Chance
Gametek Classic 232.5 - Characters
Ludology 232 - The Show Must Go On...line
Biography of a Board Game 231.5 - Rayguns and Rocketships
Ludology 231 - STEAM Engine
GameTek Classic 230.5 - Implicit vs. Explicit
Ludology 230 - Design Re-Verb
Biography of a Board Game 229.5 - Vinci/Small World
Ludology 229 - Hit the Deck!
GameTek Classic 228.5 - Fairness and Bag-Building
Ludology 228 - The Roles We Play
Biography of a Board Game 227.5 - Twister
Ludology 227 - Respect the X
Ludology 226.5 - Counterfeiting
Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo
Biography of a Board Game 225.5 - Mousetrap
Ludology 225 - A Study in Emma-rald
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