Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?
Biography of a Board Game Classic 260.5 - Risk
Ludology 260 - An App-titude for Game Design
GameTek Classic 259.5 - P-Hacking
Ludology 259 - Wheels Down
Ludology 258.5 - Quirkle
Ludology 258 - Fun with Facehuggers
GameTek 275.5 - Pop-O-Matic
Ludology 257 - All About That Ace
Biography of a Board Game 256.5 - Afrikan tähti ("Star of Africa")
Ludology 256 - You're Big in Japan!
GameTek 255.5 - Global Logistics Woes
Ludology 255 - The Quiet Game
Biography of a Board Game 254.5 - Zombies!!!
Ludology 254 - Make It Count
GameTek Classic 253.5 - Knitting
Ludology 253 - Reimagined, Revamped, and Restored
Biography of a Board Game 252.5 - King of Tokyo
Ludology 252 - Crazy Rich Storytelling
GameTek Classic 251.5 - Lotteries
Ludology 251 - All in the Family
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