Lightmap - Conversations with video game creators
Leisure:Video Games
CULT OF THE LAMB is really two different games in one, a town builder and a dungeon crawler, but they've been welded together using arcane magics by the creative team at Massive Monster (THE ADVENTURE PALS, NEVER GIVE UP) into an experience that keeps you busy.
Julian Wilton, Creative Director and Will Mesilane, UI Developer share the secrets hidden in this world, what it took to build this cult management game and what they are most proud of in this exclusive interview.
SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.
Thanks to Omny Studio for their support of SIFTER.
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Colton Onderwater (Super Salmon Migration), Dev work vs life & publisher vertical integration
Jason Imms (TasGDS), nostalgia in demand & the future of games journalism
Megan Summers (Damsel), mods: copyright + creativity & โno-grind" games
Live at Oz-Comic Con 2016: Linear vs Non-linear story telling, Fan feedback + controversy, communicating in games
Dan Clayton (Blockpocalypse), game emulation and piracy + DRM.
Matt Comi (Space Age), Cross-platform multiplayer & ownership of digital goods
Oscar Brittain (World's Fastest Pizza), the UWP backlash & Launch hiccups
Robert Bruce & Chris Parkin (The future of VR), spiritual successors, and cash for reviews ๐ตโก๏ธ๐ฎ๐
Louis Roots, Sof Mather & Kate Raynes-Goldie (LEVEL ONE Co-Working space), re-release double standards & learning to play games
Fabian Malabello (The Otherworld Agency) & "good" bad games
Nick McDonnell (Screen Cheat), Obsessive game collectors & game "award baiting"
Global Game Jam Perth & game implosions and failures ๐ฎโ๐
Joshua Meadows (GX Australia), RTXAU Recap and the cost of gaming
Lisa Rye & Brendan Ragan (Freedom Fall), Gambling in eSports, Musicians making games
Aranda Morrison & Mark Mennell (Square Heroes), Game Clones & Games and the Law
Chris Parkin (Valiant), Activision buys MLG, and our 2015 year in review
Drew Morrow (Defect: SDK), Companion apps & toys & movie tie-in games
Drugs in Gaming, PSX recap, and reimaging game modes
Trent Kusters (Armello): Kickstarting & building a digital boardgame & managing hype
Kai Ashford-Hatherly (Bellus Mortem), Toxic Online players &Perth Games Festival
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