Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.
Thank you to our sponsor, Culture Amp.
Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!
Recording date: 18 Mar 2020
Guest00:00:00 Intro and sponsors
00:01:05 elm-geometry and elm-3d-scene
00:02:02 How Ian got into Elm
00:19:18 API design lessons from elm-geometry
00:30:37 elm-3d-scene
00:37:46 Ambient lighting
00:44:50 Transparency and graphics programming hacks
00:46:50 Real-world vs screen units
00:48:23 Creating a generic framework
00:49:55 What's left before 1.0
00:53:37 Using elm-3d-scene today
00:55:02 Thankyous & Outro
Elm Town 17 - elm-style-elements with Matthew Griffith
Elm Town 16 - Elm Conf US with Brian Hicks and Luke Westby
Elm Town 15 - Spotlight on Hardy Jones
Elm Town 15 - Preroll and Correction
Elm Town 14 - Spotlight on Kevin Yank
Elm Town 13 - History of Ports
Elm Town 12 - History of Records
Elm Town 11 - History of Signals
Elm Town 10 - About being "in production"
Elm Town 9 - Getting Started
An Excerpt Cut from Episode 8 - Talking about Haskell
Elm Town 8 - Testing
Elm Town 7 - Remote Data with Kris A. Jenkins
Elm Town 6 - The Founding Story
Elm Town 5 - Version 0.18 is released!
Elm Town 4 - Javascript interoperability
Elm Town 3 - JSON decoders
Episode 2 - The Update Function
Elm Town 1 - Editors
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