Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.
Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial.
VR in 2022 and its Future VR / AR / XROwlchemy LabsThe Design of Everyday Things - Don Norman, bookHeadsets
Pico VR HeadsetPlaystation VR2VR Engines
VRTK (Virtual Reality Tool Kit)TButt - Turbo ButtonCosmonious High
Cosmonius High on Tik Tok - Tik TokCosmonius High on TwitterCosmonius High on SteamAndrew EicheGuest Andrew Eiche is Chief Operating Owl and Cable Slinger at Owlchemy Labs. Andrew's background is game development and computer programing External link Andrew Eiche is on Twitter @buddingmonkeyOwlchemy Labs on Twitter @olwchemylabsOwlchemy Labs websiteTips for Designing Games for Learning
Business Speak (with Tiffany Otto)
"Not like Beauty and the Beast." Fail States; Worldbuilding
200th Episode Special: Bonus Content
"A Spark Plug." 200th Episode Special
"Random hilarious nonsense." Games for Young Children; Comedy in Games
Gamedev in Kenya)
Nice Games Jam: "Roboston! (part 2)"
Game Audio Tools and Workflows (with Chel Wong)
"Human, play Dom-jot?" Games in Other Media; Online Play
Impostor Syndrome (with Heather Gartner)
Media Influences (with Xalavier Nelson Jr.)
Nice Games Jam: "Roboston! (Live at 2D Con 2020)"
"Claps in the chat." Online Events; Documentation
Programming VR Games (with Jonathan Jennings)
Last-minute promo: We're LIVE tonight on Twitch!
Evil Games Club 5!
Indiedev During the Pandemic (with Glen Henry)
"A way to farm notions." Prototyping; Design Pillars
Mental Health (with Alanna Linayre)
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