Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress. We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
Several hours of the latest version of the game
Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation, iteration, a game of saying yes, being able to leverage systems to other purposes, adding to the interface, modernizing their UI, experimentation and direction, setting goals, greater clarity, when a dwarf can't do a thing, doing more planning due to exposure to the systems, intuiting where things should go in relation to one another, the presentation of UI, the depth of the emotional state of the dwarves, world generation and fantasy elements, amount of space determining how dwarves will act, hotkeying to views, elevation levels of the world, planning ahead, the responsiveness of the dwarves, increased tick rate and the way it impacts play, communicating state of what the dwarf is up to, how the game might do on Steam, the appeal of life simulation games, emergent stories, a child playing with the trash, adding dialog for trade, giving goals or quests without a quest system, making a thing out of the trade panel, the tradeoff of fidelity and simulation, the benefits of Moore's Law, games we have a hard time playing now, liking problematic things, the sign that a thing is a problem from another's perspective, simple mechanics that work, increasing the fun.
Games, people, and influences mentioned or discussed: Monkey Island, Grim Fandango, Halo, World of Warcraft, APEX Legends, Fortnite, SimCity, Lynx, Lexis-Nexis, DOS, Linux/Unix, Emacs, Indiana Jones and the Temple of Doom, Minecraft, Populous, Civilization, RimWorld, The Sims, Will Wright, DOOM (1993), Cities: Skylines, Fallout, Farmville, Skyrim, Flight of the Conchords, Colin Tougas, GTA III, Pokemon Red/Blue, Hideo Kojima, Metal Gear Solid, Dragon's Lair, Tron, Death Stranding, Jarkko Sivula, Rogue, Dark Souls, RPG Maker, Unity, Godot, Uncharted, Mainichi, Mattie Brice, Microsoft Powerpoint, Sierra On-Line, Kirk Hamilton, Aaron Evers, Mark Garcia.
Next time:
The Steam Version
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 206: Chrono Trigger (part four)
DGC Ep 205: Chrono Trigger (part three)
DGC Ep 204: Chrono Trigger (part two)
DGC Ep 203: Chrono Trigger (part one)
DGC Ep 202: Bonus Interview with Jeff Morris
DGC Ep 201: Bonus Interview with Soren Johnson
DGC Ep 200: Beyond Earth Bonus and 200th Episode!
DGC Ep 199: Civilization III (part four)
DGC Ep 198: Civilization III (part three)
DGC Ep 197: Civilization III (part two)
DGC Ep 196: Civilization III (part one)
DGC Ep 195: Bonus Interview with Kirk Hamilton
DGC Ep 194: World of Warcraft (part three)
DGC Ep 193: Shenmue (part three)
DGC Ep 192: Another Year Behind Us
DGC Ep 191: Shenmue (part two)
DGC Ep 190: Shenmue (part one)
DGC Ep 189: World of Warcraft (part two)
DGC Ep 188: Eternal Darkness Bonus Interview with Brad Furminger
DGC Ep 187: World of Warcraft (part one)
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