Erica, Gil, and Sen discuss some of the tools and processes they use at the various phases of designing a game from their varying perspectives of an in-house designer, a publisher, and freelance designer/developer.
SHOW NOTES:
00:08:31 DDS is an acronym for Detailed Design Specification
00:11:38 LucidChart browser-based flowcharting and more www.lucidchart.com
00:18:43 Canva free online graphic design tool www.canva.com
00:19:13 Tabletop Simulator is a virtual tabletop (VTT) run on Steam www.tabletopsimulator.com
00:19:14 Tabletopia is a browser-based VTT www.tabletopia.com
00:21:26 Also known as an MVP - a “Minimum Viable Prototype”
00:21:45 Filemaker Pro is a relational database www.claris.com
00:21:57 Nandeck is cardmaking software www.nandeck.com
00:22:05 Component Studio is a full game design suite that is hooked up to the Game Crafter https://component.studio/
00:26:06 Adobe Creative Suite is the industry standard for the industry in terms of graphic design www.adobe.com
00:27:54 Photopea is an online Photoshop equivalent for raster images www.photopea.com
00:28:29 GIMP is an open source Photoshop equivalent www.gimp.org
00:29:15 Inkscape is a free equivalent of Illustrator for vector images www.inkscape.org
00:29:57 The Affinity Suite is a one-time payment suite of graphic design and illustrative tools https://affinity.serif.com
00:36:46 Fiskars Rotary Cutter is Sen’s weapon of choice www.fiskars.com/en-us/crafting-and-sewing/products/rotary-cutters-mats-and-rulers
00:37:13 Arc punches, square punches and corner punches, oh my! This is an example of a 1” arch punch: www.amazon.ca/General-Tools-Instruments-1271M-1-Inch/dp/B00004T7WH
00:41:36 Midjourney and Dall-e are prompt-based AI Art generators www.midjourney.com / https://openai.com/blog/dall-e/
00:44:58 Some great sources for icons etc. www.flaticon.com https://thenounproject.com https://game-icons.net
00:45:32 Face generating software ThisPersonDoesNotExist https://thispersondoesnotexist.com/
00:48:46 Functional Fixedness is the psychological phenomena when a person cannot see any other use for an item because their initial understanding of how it’s used is the only way they think it can be used
00:49:10 Sunk Cost Fallacy occurs when a person will not make a change, even one that is likely to be highly beneficial, due to the perceived amount of time, money, effort, etc.they have already invested in the current strategy
00:55:58 You can record your screen right from Windows https://support.microsoft.com/en-us/office/record-the-screen-d70508e8-25a3-4b97-b78a-a467b5372e21 and MacOS https://support.apple.com/en-ca/HT208721
Ludology Episode 171 - Cannata Stop
GameTek Classic 170 - Court Cases
Ludology Episode 170 - Questionable Content
GameTek Classic 169 - Scrabble
Ludology Episode 169 - Raphic Design
GameTek Classic 168 - Economic Prisoner's Dilemma
Ludology Episode 168 - Kumbaya
GameTek Classic 167 - Candyland
Ludology Episode 167 - 18 and Up
Ludology Episode 166 - Impulse Control
GameTek Classic 165 - Dunning-Kruger
Ludology Episode 165 - Fowerian Slip
GameTek Classic 164 - Catan
Ludology Episode 164 - First Steps
GameTek Classic 163 - Theme, Mechanics, Experience
Ludology Episode 163 - A Pain In the Asymmetry
GameTek Classic 162 - Scotland Yard
Ludology Episode 162 - The Ares Project
GameTek Classic 161 - The Inciting Incident
Ludology 161 - What's the Story, Morning Glory?
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