In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.
Ludology 291 - Curiouser and Curiouser
Ludology 290 There's A Game Designer For That!
Ludology 289 - Cat's Got Your Tongue
Ludology 288 - From the Console to the Tabletop
Ludology 287 - Culture Vultures
Ludology 287 - Comfy and Cozy Designs
GameTek Classic 285.5 - The Sweet Spot
Ludology 285 - Unmatched Making
Biography of a Board Game 284.5 - Chill: Black Morn Manor and Betrayal at House on the Hill
Ludology 284 - Spenser is Missing!
GameTek Classic 283.5 - Blue
Ludology 283 - Tools of the Trade
Biography of a Board Game Classic 282.5 - Cluedo
Ludology 282 - The Art of Marketing Yourself
GameTek Classic 281.5 - FPS FTW Part 2
Ludology 281 - I Like Big Games and I Cannot Lie
Biography of a Board Game 280.5 - Kill Dr. Lucky
Ludology 280 - Refuse to Leave the Room
Ludology 279 - Two Princes
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