Welcome to Dev Game Club, where this week we complete our series on MegaMan 2 and X. We talk difficulty for sure, before turning to our usual takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
More of MegaMan X
Issues covered: the big story turn inside the boss, the tedium of taking out enemies again and again to get drops, minimal loot tables, seeing more of an enemy, the limitations of trial and error and difficulty, playtime and quarters, designing around lives, fighting games, a bad port, the social experience of arcades, shifting marketing, a different design mentality, hot-swapping weapons, other usability additions, reusing a formula, mini-bosses and learning things, simpler patterns, the dash on a button, good boss character design, doing the hard thing, Ornstein and Smough, game structure around bosses and experimentation, having to account for the Buster, getting things from the bosses, variety of environments, the cohesion of the levels, character feel, the mascot, vibrancy of the visuals, accessibility, games and agency, Solaire as an accessibility option, house rules as an accessibility option.
Games, people, and influences mentioned or discussed: Castlevania, Super Metroid, Dark Souls, NES/SNES, Sega Genesis, Pac-Man, Dragon's Lair, Space Ace, Nintendo, Sony, Circuit City, Fry's Electronics, Monster Hunter, Resident Evil 4, Shadow of the Colossus, Mario (series), Metal Gear (series), Sam Thomas, The Last of Us II, Ratchet & Clank, Super Smash Bros, Celeste, Dark Forces, id Software, Ninja Gaiden, Tomonobu Itagaki, Candyland, Kirk Hamilton, Aaron Evers, Mark Garcia, Dog Game Club.
Links:
SSB Mega Man trailer
Bit Brigade Concert
Next time:
??? Time will tell
Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub
DevGameClub@gmail.com
DGC Ep 141: GTA III (part four)
DGC Ep 140: GTA III (part three)
DGC Ep 139: GTA III (part two)
DGC Ep 138: GTA III (part one)
DGC Ep 137: Interview with Lulu LaMer
DGC Ep 136: Interview with Randy Smith and Greg LoPiccolo
DGC Ep 135: Thief (part four)
DGC Ep 134: Thief (part three)
DGC Ep 133: Bonus Interview with SotTR Lead Writer Jill Murray
DGC Ep 132: Thief (part two)
DGC Ep 131: Thief (part one)
DGC Ep 130: Shadow of the Tomb Raider Bonus
DGC Ep 129: Tomb Raider (part four)
DGC Ep 128a: Flösser Interview Revisit
DGC Ep 128: Tomb Raider (part three)
DGC Ep 127: Tomb Raider (part two)
DGC Ep 126: Tomb Raider (part one)
DGC Ep 125: Prey Bonus
DGC Ep 124: Deus Ex (part five)
DGC Ep 123: Deus Ex (part four)
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