When Pokémon Go launched last summer, 40 million people were playing the game within weeks. The game provided entertainment, an excuse for kids to get off their asses, and a slew of funny — and not-so-funny — accidents involving pedestrians and drivers playing the game in the wrong place and time. This phenomenon was also the first time many Americans had ever heard of or experienced “augmented reality,” where artificial elements (like Pokémon) are superimposed onto our physical surroundings.
The game’s rapid rise caused the predictable backlash over health and public safety and kneejerk calls for regulation. But getting beyond traffic safety, what are the short- and long-term policy implications of augmented reality? What does it mean for privacy, data security, surveillance, and intellectual property? Anne Hobson, Tech Policy Fellow at R Street joins the show. For more, see her report.
#24: Apple v FBI: Unlocking the iPhone
#23: Getting SLAPPed for Online Speech
#22: India Shuts Down Free Internet
#21: Broadband Deployment in America with FCC Comm'r Ajit Pai
#20 - Spying on Foreigners (and Ourselves)
#19: Europocrisy: EU Privacy Hypocrisy with Stewart Baker
#18: 20 Years of Internet Regulation
#17: E-Cigarettes
#16: Internet in Africa
#15: Email Privacy
#14: Internet Taxes
#13: Space Law! (Part 1)
#12: Cybersecurity and the Internet of Things
#11: Uber and the Future of Work
#10: Internet Coupons
#9: Binge On & Zero-Rating
#8: Privacy Reform — or Digital Trade War?
#7: Uber Wars
#6: Democratic Debate
#5: GOP Debate
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