How do you have good software design? How does this scale over time?
How do you have good organizations and teams? Can this scale? If so, how?
Join Chris and Austin as they discuss "Scaling Organizations and Design" with James Shore. James starts out by sharing about the Mob Programming chapter in his book The Art of Agile Development. Then they discuss scaling orgs with the FAST framework and scaling code with evolutionary design. Lastly, they talk about testing without mocks and Classicist vs. Mockist TDD.
Video and show notes: https://youtu.be/duF4e3CwW9k
Stop Suffering with Training: Use Learning Ensembles with Ted M. Young
Task Force Driven Development with Steve Bishop
Clear & Simple with Dustin Thostenson
What Goes on in Dedicated Learning Time?
Collective Product Ownership
The Joy of Continuous Delivery with Dave Farley
Throughput Accounting for Knowledge Work with Daniel Doiron
Creating Coding Careers via Mob Programming with Mike Roberts
Mob Programming from a College Student’s Perspective with Jack Wei, Joel Plotnik, and Alec Arce
Mob Emails and Communication
Refactor, THEN... Red Green Refactor
Ludicrous Speed Learning with Willem Larsen
Rethinking Management and Nurturing Change with Esther Derby
Mobbing in the Early 2000s with Moses Hohman and Andy Slocum
High Octane vs. Zen Mob Programming
Mobbing with Finance
Advanced Napkin Math, OM Science, Scrum, and Mobbing with Steve Hallman
Sharing Ideas with Clarity and Delivering Value with Tom Gilb
Remotely Recapturing the Agile Magic with Tom Ayerst
Create your
podcast in
minutes
It is Free
Insight Story: Tech Trends Unpacked
Zero-Shot
Fast Forward by Tomorrow Unlocked: Tech past, tech future
Lex Fridman Podcast
The Unbelivable Truth - Series 1 - 26 including specials and pilot