Recorded at Metatopia 2019
Presented by Kenneth Hite
A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.
Episode 34 – Gaming as the Other: Race in Our Industry
Episode 33 – How to Work with Editors
Episode 32 – How to be a Good Playtester for Others
Episode 31 – The Care and Feeding of Freelancers
Episode 30 – Reaching Retailers
Episode 29 – Legalese and Intellectual Property
Episode 28 – Ebooks 101
Episode 27 – Making Games Feel Magical
Episode 26 – Magic Mechanics
Episode 25 – Is Fantasy Dead?
Episode 24 – How to Learn RPG Design
Episode 23 – No Nos in Game Design
Episode 22 – Things you think about games
Episode 21 – Game Design is Mind Control
Episode 20 – The Kickstarter Roundtable
Episode 19 – Introduction to Nordic Larp
Episode 18 – Volatility in Game Design
Episode 17 – The International RPG Scene
Episode 16 – Indie Cradle to Indie Grave
Episode 15 – History Panic
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