Recorded at Metatopia 2017
Presented by Tam Myaing, Heather Wilson.
Games by their nature are learning tools. When we play games, we are, at a minimum, learning the mechanics and the boundaries of the game space. Can we use this 'learning mechanic' to design better games, and better players? The panel will explore the mechanics of learning in games and their potential to reach beyond the game space.
Episode 116 – Creating Horror in Games
Episode 115 – Sex in Games
Episode 114 – GM Troubleshooting
Episode 113 – Art in Games
Episode 112 – Getting Kids into Games
Episode 111 – Being a Great Player
Episode 110 – Converting Between Systems
Epsiode 109 – Designing Intersectionally
Episode 108 – Affordable Art
Episode 107 – Working with Artists
Special Episode 1 – Manual of the Primes
Episode 106 – Making your First Game
Episode 105 – Cultural Mechanics
Episode 104 – Cyber Infiltration Hotsheet
Episode 103 – Superhero RPGs
Episode 102 – A Designer’s Guide to Podcasts
Episode 101 – Promoting Your Game
Episode 100 – Structuring Game Texts
Episode 99 – Why do you Hate your Readers?
Episode 98 – Editing Rulebooks V2
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