Recorded at Metatopia 2017
Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.
From Imposter Syndrome to Arrogance - Knowing When To Step Back. How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry
Episode 253 - Holding Space for Teens
Episode 252 - A Dive into the Theory of RPGs as a Communications Medium
Episode 251 - Creating Mysteries in RPGs
Episode 250 - Integrating World Building in Traditional RPGs
Episode 249 - Insights Forged in the Dark
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Episode 247 - How to Start a Business as a Game Designer
Episode 246 - Making Good Financial Decisions as a Game Designer
Episode 245 - Selling Games into Mass vs. Specialty Retail
Episode 244 - Creating Safety Tools
Episode 243 - Responsible Research
Episode 242 - On Failure
Episode 241 - Nostalgia as a Genre
Episode 240 - Distribution and Fulfillment
Episode 239 - Honing your Game Pitch
Episode 238 - Xenobiology and Speculative Zoology
Episode 237 - The Transitive Power of Myth
Episode 236 - Games And Education
Episode 235 - Designing RPGs With Safety Tools Included
Episode 234 - Planning a Kickstarter? What You Need to Know!
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