Accessibility and Disability
Recorded at Metatopia 2014
Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.
The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Episode 334: Gaming as Experiential Learning
Episode 333: Creatively Limited
Episode 332: Language Matters: Clear vs. Flavourful Terminology
Episode 331: Designing and Publishing with ADHD
Episode 330: Design and Composition 101
Episode 329: Writing One-Page Games
Episode 328: Basic Copyright for Writers and Designers
Episode 327: Grow your RPG Brand
Episode 326: How to Pitch Yourself Confidently
Episode 325: Let Kids Break Your Game
Epsiode 324: Building Better Character Connections
Episode 323: A New Designer’s Toolkit
Episode 322: Biracial Game Design
Episode 321: The Care and Feeding of your Creative Self
Episode 320: Resonant Theming for Greater Emotional Impact in Board Game Design
Episode 319: Feminist Worldbuilding
Episode 318: Transformative Larping
Episode 317: Different Traditions of Indie Publishing
Episode 316: How to Make and Sell RPG Adventures
Episode 315: Jewish Games
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