Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!
Episode 175 - Stop Working on your Game and Publish It
Episode 174 - Designing the GM Section of your Game
Episode 173 - Selling The Goods: Choosing Your Sales Channels
Epsiode 172 - Structure Matters: Layout for Writers and Editors
Episode 171 - RPG Design and Publishing for Newcomers Q&A
Episode 170 - RPG Design and Publishing for Newcomers
Episode 169 - Positive Aesthetic Sexytimes
Episode 168 - Boardgame Themes vs Mechanisms
Episode 167 - The Artist's Process
Episode 166 - Literary Criticism and Feedback
Episode 165 - Developing a Marketing Plan
Episode 164 - Pitching Positively
Episode 163 - Writing Rulebooks
Episode 162 - Art on a Budget
Episode 161 - From Imposter Syndrome to Arrogance
Episode 160 - How to Pitch your Game
Episode 159 - Anatomy of a Fight
Episode 158 - How to Work with Artists
Episode 157 - Writing Religions Respectfully
Episode 156 - Running Successful Playtests
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