Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!
Episode 314: Forged in the Dark Designs
Episode 313: Should Games Make You Feel Bad?
Episode 312 - Economics and Trade as Design Elements
Episode 311: New Editions
Episode 310: Asymmetric Roleplaying Game Design
Episode 309: Getting your First RPG Published
Episode 308: Games Are Art
Episode 307: Contract Literacy 101
Episode 306: Art Direction Case Study
Episode 305 : Lowering the Barrier to Entry to Trad RPGs
Episode 304 - Pitch Perfect
Episode 303: New Tools for Old Hands
Episode 302: Shores Not Quite Undiscovered
Episode 301: Games, Gamefeel and Umami
Episode 300: Crafting Game Mechanics to Support Player Agency
Episode 299: NPCs as a Design Elements
Episode 298: Becoming Better Than Well Intentioned
Episode 297: Accessible Core Mechanics and Horror
Episode 296: RPGs for Therapy
Episode 295: Integrating the Natural World
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