Recorded at Metatopia 2017
Presented by Jason Walters, Brennan Taylor, James Dagg.
We'll talk about how to accept that your game will never be perfect and how to know when it's ready to publish anyway.
Episode 56 – What Editors Do
Episode 55 – How to Succeed at Conventions
Episode 54 – Playtest Feedback
Episode 53 – Cartography of Fictional Worlds
Episode 52 – Collaborating with Friends
Episode 51 – RPG Podcasting and Design
Episode 50 – Computer Hacking in Games
Episode 49 – Gmless RPGs and other Variations
Episode 48 – The Writer’s Workshop
Episode 47 – Playtesting Brutally
Episode 46 – Least System Necessary
Episode 45 – Icons and Anchors
Episode 44 – Succeeding at Conventions and Trade Shows
Episode 43 – Book Design First Principles
Episode 42 – Adventure Design as Technology
Episode 41 – Designing RPGs for Kids
Episode 40 – Hacking Apocalypse World
Episode 39 – Dungeons and Dragons Fifth Edition Analysis
Episode 38 – Accessibility Issues for Game Designers
Episode 37 – Roleplaying Scenario Design
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