Ever since I can remember, a big part of my hobby experience has revolved around combat - martial and magical combat against the foes of our characters. When I was a teenager, the older gamers called me a Munchkin and accused my games of being focused too much on combat and not including enough exploration or character interaction - the interaction sometimes erroneously being referred to as “roleplaying”. Today I am asking: What’s wrong with combat focused gaming?
Roleplay Rescue Details:
Roleplay Rescue Theme Song and incidental music by TJ Drennon.
Voice Message: anchor.fm/rpgrescue/message
Email: hello@rpgrescue.com
Patreon: patreon.com/rpgrescue
Blog: roleplayrescue.com
MeWe Group: mewe.com/join/roleplayrescue (or search "Roleplay Rescue")
Buy Che Webster a Coffee: ko-fi.com/cwebster
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