* (0:29) Introducing Vece. You can find the Skies of Glass playtest . * (1:35) Brodeur continues hurting himself. You can find . * (11:35) What got us thinking about playtesting a roleplaying game. playtest survey. * (14:43) Why you may not know what you need to ask. * (18:35) Taking feedback seriously, while remembering no one’s opinion is “right”. * (25:58) Testing obscure facets of a game. * (31:58) Playtesting the fluff (i.e. setting, introductory text, explaining the RPG hobby). * (44:16) Deciding the order in which you’ll complete tasks. * (56:19) Making incremental changes instead of over-correcting. * (59:42) Testing the minimum viable product and building up from there. Hosts: Brodeur, Dan, Vece, Wayne
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