The Visual Design of Deep Space Nine.
The mandate going into DS9 was to create something very different from previous incarnations of Star Trek. Setting the show in a non-Federation environment at the junction of interstellar traffic meant that the station would be a strange and busy place. What was needed was something a bit darker, a bit sinister—and completely alien. Picking up on the threads first laid out in TNG’s “The Wounded,” Herman Zimmerman, Marvin Rush, and the rest of the creative t...
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