* Happy New Year!
* Email from Ted: Outcast pop culture reference.
* Enchanting
* Disclaimer about optional status of enchanting rules.
* Problems and hazards of enchanting rules and systems.
* Goals of enchanting rules in fourth edition.
* Primary methods of enchanting.
* Alchemy skill: blood charms, common magic items, and consumables.
* Role of alchemical enchanting in the setting.
* Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items.
* Knacks can allow an adept to make alchemical items.
* Enchanting Process
* Step One: Obtain the enchanting pattern.
* The recipe or formula used to create a magical item.
* Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item.
* Multiple enchanting patterns can (and do) exist for each item.
* This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin.
* Learned like learning a spell, but no associated Legend Point cost.
* Once learned, can make the item as often as time and materials allow.
* Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch.
* Obtaining the pattern should not be difficult unless dealing with potent or rare items.
* Step Two: Gather the Materials.
* Best source for adventure hooks and story content.
* Generic alchemical materials and reagents of a value based on the item being made.
* Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements).
* Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting.
* Skills and talents that can be used to find ingredients.
* Downtime gathering versus adventure based.
* True elements
* Step Three: Perform the Enchantment
* Relevant skill or talent test against the EDN of the item.
* High results can create additional doses or reduce time of the process.
* Working as a group.
* Living armor and shields follow the process of crafting in the Player’s Guide.
* Designing your own items.
* The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place.
* Reiterating tying the enchanting process into adventures and story arcs.
* Questions? Send them in!
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