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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Nice Games Club - a gamedev podcast!
Leisure:Video Games
Nice Plays: Super Mario Bros. 2 [Japan] (1986)
In this episode, Martha (and then Stephen) are tortured by bad level design and user-hostile game mechanics in the original Japanese version of Super Mario Bros. 2, while Mark praises the oft-misunderstood American version of the game.
NOTE: Mark was wrong. There *were* mid-level checkpoints in the original Super Mario Bros.
Game: Super Mario Bros. 2 (Japan)
Developer/Publisher: Nintendo
Platform: Famicom Disk System
Year: 1986
Genre: Platformer
Mark really loves the American version of Super Mario Bros. 2, which you can read a lotabout.
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