With pre-mission prep behind them, the Forget-Me-Nots must choose a plan of "attack" for their diplomatic mission with a potentially dangerous and duplicitous labor strike. As they deploy, once again splitting the party, it quickly becomes apparent that a risky situation is even more so than expected. In the process, we get a pretty good example of how just a handful of rolls and a few points of Stress can really define a mission in Forged in the Dark games. Hope that's ominous enough for ya!
Music is TaishoRoman_Battle by Peritune www.youtube.com/watch?v=H1-LuS7oVHY under the Creative Commons Attribution 4.0 International License creativecommons.org/licenses/by/4.0/
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