When, Why, and How to Roll the Dice in Support of the Story
TTRPGs have gone through a lot of development over the last 45+ years, and over that time we've seen different views on when and how to use the dice...when to call for rolls, what those rolls should be used to accomplish, and even when to hide and possibly fudge rolls (by the GM, of course...GMs fudge; players cheat!). In this episode Chris and I talk a little about that evolution, and focus mostly on ideas of how a GM can go about deciding when to call for the dice, when not to, and how to accept their results. And, of course, we use lots of examples related to 2d20.
Reach us at fluffncrunch@tutanota.com
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