A discussion of Ghostwire: Tokyo - the latest from Horror innovator Shinji Mikami - and the ways in which it uses the ideas and tactics of J-Horror to create a slice-of-life horror game. Also discussed: ruined worlds, media in post-WWII Japan, the importance of drama in ghost stories and how East Asian Horror movies changed the way that I view and define horror media. Also the fact that this game has cute animals that you can pet
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