How do you design a game that has practical tactical application to the naval tactician? Even more ambitious, how do you make one accessible and understandable with the goal of making it a mobile wargame for eventual use by sailors and warfare commands.
For today's show we will discuss one of the projects of the CNO's Rapid Innovation Cell (CRIC), the game "Fleet Battle School."
Our guests to discuss this game, gaming in general, and its practical application will be three individuals inv...
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