This final part of my LucasArts trilogy takes an in-depth look at the innovative iMUSE system. iMUSE was instrumental to the development of dynamic and interactive music through the 90s, and I welcome back Peter McConnell and Clint Bajakian to discuss its impact. I'm also pleased to present more insight from the incomparable George Sanger, who wrote dynamic soundtracks for games like Capture the Flag and Wing Commander (before the creation of iMUSE). Along the way, all three guests take an extended look at PC sound chips, and how they evolved across the digital audio revolution.
I'm very pleased to present this jam-packed conclusion to a long and rewarding series of LucasArts podcasts. It's been some time in the making, but I'm back! Expect more Sound Test documentaries in the future, including further insight from George and Clint. My next episode will concentrate on the music of thatgamecompany, with their principle composers - Vincent Diamante and Austin Wintory.
Lee Tyrrell on Twitter:
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Peter McConnell on Twitter:
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