* (0:29) Brodeur’s post-Gen-Con review. (I know, we’re right on top of the latest news.) A shoutout to , , and RogueOperative. * (8:02) Customizing modules for your players and characters. * (11:48) Modules as a framework, not a full script. * (18:26) Know the module well enough that you can deconstruct it into its components. * (24:37) An imaginary scenario using a well-known story as a module, adjusted to an obviously unique character. * (36:44) How the whole context of a pre-written scenario can be changed by just swapping proper nouns. * (42:32) Separating story-writing from story-telling. * (43:31) Some great example modules include Chris Hussey’s for Savage Worlds and Red Star Rising campaign for D&D 5th edition. Hosts: Brodeur, Dan, Mary, Wayne
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