How do you build a metaverse?
Long before Facebook changed to Meta, Improbable, a British game and technology company, was working on the idea of a kind of metaverse, even if they didn’t call it that. Now, they are at the forefront of making virtual worlds (where you can go to work, socialise, have experiences) a reality.
Improbable was born in 2012 after Herman Narula met Co-Founder Rob Whitehead whilst they were both studying computer science at Cambridge University. They had a dream: they loved computer games and wanted to go live there. They spent over a decade working on how to do that and became a unicorn without anyone really knowing what they did.
But it’s not all about entertainment, they also have another side of their business that has applications in defence and public policy. They build models of real world countries which can be used to solve a whole host of problems; from what would happen if a particular response to coronavirus is implemented, to how climate change might require the electrification of a grid.
Herman is obviously a key part of the company’s success but he doesn’t want it to be all about him and warns against falling into the trap of the cult of personality such as that of Elon Musk. Instead, he says, if you are building an ambitious company, you need to be able to be open to failure and understand your limitations. And, he says, they have made many mistakes over the past decade but they were lucky because they were funded at a time when people could invest in technology companies that didn’t have a business model.
Listen to find out why young tech companies that are looking to grow now shouldn’t expect the same luck; how virtual worlds will change the way we live our lives entirely; and why he says that the era of consolidated monopolies, such as Google, Facebook and Amazon, may be coming to an end.
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