* (0:33) Wayne gives a shoutout to (but not Brodeur). * (1:53) Wayne ends a D&D campaign without a boss fight. * (3:11) The mutual theft of ideas between video games and tabletop roleplaying games. * (8:00) Considering all the ways a story can end. * (13:18) Another example from a D&D game. * (21:06) Post-campaign, no-boss epilogues. Player freedom in shaping the ending. * (28:02) Redefining the game in a character-centric way. * (32:33) Allowing other solutions to small problems and other endings to the game. Hosts: Brodeur, Dan, Julia, Wayne
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