Max Lander and Aaron King dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.
With our Kickstarter running, we wanted to do a series of shorter episodes focusing on the various inspirations for our games. First up is Cybermetal 2012 by Adam Vass. What has Max repeatedly saying "Fuck you, Adam" (respectfully)? How can a game be both inextricable from its mechanics but webbed to them? Why should we make weird & personal shit?
Check out our Kickstarter here. If you want to chat about the episode, join our Discord!
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