In honour of Arkhipov Day (October 27th--he saved your life or that of your forebears, he deserves a day), we turn to reflections of how games model war. Even themeless euros often include war as a convenient backdrop for the processing of cubes, so it is hardly restricted to one genre of gaming or another. That said, gaming is not unique--pretty much any medium can boast of a plethora of war narratives.
01:17 AYURIS: HATE (Raphaël Guiton, Jean-Baptiste Lullien, Alexandru Olteanu, & Nicolas Raoult, CMON, 2019)
Games Played Last Week:
04:41 -Darkest Night (Second Edition) (Jeremy Lennert, Victory Point Games, 2018)
10:40 -Quantum (Eric Zimmerman, Funforge, 2013)
14:58 -7 Wonders Duel (Antoine Bauza & Bruno Cathala, Repos Production, 2015)
15:58 -Lucky Numbers (Michael Schacht, Ravensburger, 2012)
16:47 -Keyflower (Sebastian Bleasdale & Richard Breese, R&D Games, 2012)
17:03 -The Crew: The Quest for Planet Nine (Thomas Sing, KOSMOS, 2019)
17:58 -For What Remains (Paul Low, David Thompson, & Ricardo Manuel Luis Tomas, DVG, 2020)
22:27 -Black Rose Wars (Marco Montanaro, Ludus Magnus Studio, 2019)
28:05 -Horizon Wars: Zero Dark (Robey Jenkins, Self-published, 2020)
31:53 -Underwater Cities (Vladimír Suchý, Rio Grande Games, 2018)
News (and why it doesn't matter):
39:35 Finishing Time not ready for prime time
41:32 Patreon: sign up for a year and get two months free
42:24 October 27th is Arkhipov Day
42:29 Topic: Reckoning with War
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