Old conflicts are put to bed, taxonomies are shelved, and instead we take refuge in sweeping declarations. Walker focuses on the ad hominem, trying to dissuade people from game design because they are insufficiently hardcore; Mark focuses on games, declaring that you can't base games on random spat out tiles. Nuance is for the weak, and qualifications are for those lacking character. Mostly.
Games Played Last Week:
02:04 -Too Many Bones: Dart (Adam Carlson & Josh J. Carlson, Chip Theory Games, 2020)
06:28 -Tzolk'in: The Mayan Calendar (Simone Luciani & Daniele Tascini, CGE, 2012)
09:19 -Russian Railroads (Helmut Ohley & Leanhard "Lonny" Orgler, Hans im Gluck, 2013)
13:23 -Through the Desert (Reiner Knizia, KOSMOS, 1998)
16:36 -The Fox in the Forest Duet (Foxtrot Games, Renegade Game Studios, 2020)
18:13 -Shards of Infinity: Shadow of Salvation (Justin Gary & Ryan Sutherland, Stone Blade Entertainment, 2019)
20:44 -Terraforming Mars (Jacob Fryxelius, Stronghold, 2016)
21:37 -Cthulhu: Death May Die (Rob Daviau & Eric Lang, CMON, 2019)
News (and why it doesn't matter):
25:09 The Princess Bride Adventure Book Game
26:26 Capstone's Iron Rails: Iberian Gauge
27:35 Feld's Castles of Tuscany
28:32 Pfister's CloudAge
29:17 Another Teotihuacan expansion
30:00 Correction: Plaid Hat still owns Ashes
30:22 Sniper Elite
31:12 Walker complains about the Board Game Design Starter Kit
32:39 Mark loves the USPS
34:14 Feature Game: Eclipse: Second Dawn for the Galaxy (Touko Tahkokallio, Lautapelit.fl, 2020)
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