In The Scene: Indie Arcade Wave
Leisure:Video Games
House Of The Gundead Arcade With Chris Cruz | Ep 113
Eh, Yo! Welcome to another dive into the indie arcade wave. This week we have Chris Cruz to talk about House Of The Gundead Arcade. Chris Cruz is the Creative Director of the Griffin Aerotech team behind House Of The Gundead Arcade. House Of The Gundead Arcade is a game in the Enter The Gungeon game by Dodge Roll and published by Devolver Digital. Chris tells us what it was like to work on House Of The Gundead Arcade, from getting a connection with Devolver Digital, pitching another game, working with Dodge Roll, the Siden light gun, and why he loves working in the indie arcade space. The behind-the-scenes story of House Of The Gundead Arcade If you love Enter The Gungeon you need to get out and play House Of The Gundead Arcade. If you like what we are doing here at Indie Arcade Wave don't forget to like, share, and subscribe. It means the world to us and will help the wave grow, so we can ride it together. Devolver Website: https://www.devolverdigital.com/ Dodge Roll Website: https://www.dodgeroll.com/gungeon/ Griffen Aerotech Website: https://www.griffinaerotech.com/ Buy House Of The Gundead Now: https://enterthegungeon.com/house-of-the-gundead/order Indie Arcade Wave Youtube: https://www.youtube.com/c/IndieArcadeWave Tiktok: https://www.tiktok.com/@indiearcadewave Instagram: https://www.instagram.com/indiearcadewave/ Twitter: https://twitter.com/indiearcadewave Discord: https://discord.gg/6GntJQN Podcast: https://open.spotify.com/show/6dFWBTnIroJdBla3hi9SAK Bitchute: https://www.bitchute.com/channel/RckLgQBWwOAS/ Odyssey: https://odysee.com/@IndieArcadeWave:5 Rumble: https://rumble.com/c/c-2032648 Sinden Light Gun Footage Credit: RMC - The Cave https://www.youtube.com/watch?v=5Cst67N0VZk Retro Gaming Guy https://www.youtube.com/watch?v=W-k8itKhZzE Wicked Arcade Gamer https://www.youtube.com/watch?v=Jzfs5tFITAc0:00 Intro 0:56 Chris Cruz: Creative Director 1:31 Who is Chris? 2:18 First time playing Enter The Gungeon 4:04 How did you get on Devolver Digitals radar? 8:07 The pitch to Devolver Digital: Hellcade 9:53 House of The Gundead is born 11:47 What was it like working with Devolver and Dodge Roll? 13:43 Developing alongside Dodge Roll made us better developers 17:09 What were some of the challenges you hit? 17:49 Phase One: went great 19:35 Phase Two: lockdowns, switching to Unity 22:51 Phase Three: life 27:33 What about House Of The Gundead a unique light gun game? 28:17 Player Autonomy 28:56 Dodge Roll and Blanks 32:08 A sense of exploration via procedural generation 34:27 Gun options, Sinden light gun 36:59 The art style of the game and cabinet 39:02 The Sinden light guns story, putting it in House Of The Gundead 44:16 The vision for the cabinet with the Sinden light gun 47:06 Why did you develop an indie arcade game and not a Steam game? 48:38 Creating the arcade experience 50:37 The challenge and reward of making arcade games 53:04 Advice for developers in the arcade space, Community 54:46 Is an indie game what your arcade needs? 55:53 Why I love working in the indie arcade space 56:57 Social media links and shout-outs 59:40 Outro, T-shirt, Subscribe
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