In which our heroes remember that they got on the ship in the first place for a reason. We attain a higher level of experience, bid a fond farewell to Captain DeSilver and finally reach the city of Gnarr. Krif tries to haggle with a barkeep, Leo regrets not stabbing the full elf and Princess Ansley finally gets what she always wanted. So pop some bubbly and join our party to celebrate as Ansley’s alter-ego loses her mind for a full two minutes.
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