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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
Monetize with Apple Podcasts Subscriptions via Podbean.
Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Hexcrawl 49 - Basilisk Battle and Exploring the Southwood
Continuing their exploration of the Razorvine Ruins, kobold rogue Mikmek leads dwarf paladin Riswynn Ruby-Eye, goliath cleric/rogue Eaglebane, warforged artificer Render and dragonborn rogue/monk Swift Current deeper into the ruined fort. Things go terribly awry when Mikmek opens a door onto a basilisk and fails both petrification saves, getting turned to stone. The party tries to drag him back through the hallway but Riswynn gets bitten by the basilisk's poisonous bite and other basilisks are drawn to the commotion. Eaglebane, Render, and Swift flee for the exit and head to the nearby hunting lodge, leaving Mikmek a statue and Riswynn unconscious and left for dead! Riswynn manages to escape some hours later and makes her way alone through the wilderness, but Mikmek's fate is uncertain. Switching gears, dwarven anthropologist warrior Jhank leads OG party members Bariq, Artvirous, Caradoc, and gnome druid Jorgim on a grand exploration into the Southwood. They discover an elvish tomb near the source of the Skunk River, a forest fort controlled by earth elementals, the source of another river flowing east (which Jhank names the Jhank River), some territorial shambling mounds, and the nearly intact ruins of an artificer's workshop. Caradoc, an artificer himself, wants to stay here and study what he can of the library of bizarre contraptions and constructs.
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