Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance, we talk about Big City, S
Timecodes:
02:00 - Darwin's Journey
13:44 - Aleph Null
21:07 - Rome in a Day
30:09 - Innovation vs. Convention
33:14 - Root
36:02 - Teotihuacan: City of Gods
36:02 - Tekhenu: Obelisk of the Sun
36:17 - Tiletum
38:17 - Tower of Babel
42:04 - Oath: Chronicles of Empire and Exile
42:31 - Horseless Carriage
42:49 - Atiwa
44:04 - Inis
45:14 - The Castles of Burgundy
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