We’re joined by video game designer Josh Sawyer (
Pentiment, Fallout: New Vegas) to talk the wide world of gaming. We discuss Josh’s new game, Pentiment, a murder mystery set in 16th century Germany, then get into labor in the games industry, developments and limitations in video game art and style, trends in game play as a matter of business, and how to make quality builds in real life. Get bonus content on Patreon
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