In this week's episode Julian and Ashea are joined by Greg Tan and Steve DeMott to discuss producing music for picture.
Talking Points
What is the creative process when composing music for movies/video games. How do you approach capturing the desired mood and atmosphere?
What’s the collaborative process like with directors, producers, and other members of the creative team to understand their vision and translate it into musical compositions?
When/how does a brief arrive?
What factors do you consider when creating a score that complements the visual content?
Working with Deadlines: How do you manage your time and resources effectively?
Working with sound libraries or creating custom sound effects for TV and movies? How do you ensure that the sound effects align with the overall audio mix?
Best Software synths, plugins, gear etc…
Are there any specific strategies you use for revisions, feedback, project management, storage space and backups?
Talking Points
Greg - Agency on Netflix
Steve - Audioscape D-Comp Limiter
Ashea - Spatial Audio Festival at Media City Salford
Julian - Batch Converter in Rogue Amoeba's Fission
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