In which our heroes look into a crystal ball and just see a screaming crab-man, select the kicked-in-the-head-by-a-mule tarot card from the deck and have their palms read by a shady gypsy in a caravan as they discuss fate. We put Jesus on the moon, make public services announcements and find ghosts in unlikely places. Jackson teaches us who is the real monster, Tessa becomes a truck racer against her will and Duscher just wants to live his lifelong dream of starting a cult. So join the gang as t...
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