In this episode, Chet and Romain speak with Ken Russell and Corentin Wallez from the WebGPU team. WebGPU is a new API that brings modern GPU rendering and compute functionality to web and other platforms (including Android!). We talk about the genesis and capabilities of WebGPU, WGSL (WebGPU’s new shading language), the state of WebGL (the predecessor API for web GPU rendering), and lots of other fun related graphics topics.
Links:
Samples (and its github repo)
Google I/O Codelab
Google I/O presentation Introducing WebGPU (and associated blog post)
Series of articles teaching WebGPU and WGSL
Series of articles of WebGPU Best Practices
Draft specs for WebGPU and WGSL
Dawn from Google/Chromium
wgpu from Firefox
Romain: @romainguy, romainguy@threads, romainguy@androiddev.social
Tor: tor.norbye@threads and tornorbye@androiddev.social
Chet: @chethaase, chet.haase@threads, and chethaase@androiddev.social
Ken: @gfxprogrammer
Corentin: @DaKangz and @DaKangz@mastodon.gamedev.place
Catch more from ADB → https://goo.gle/adb-podcast
Subscribe to Android Developers YouTube → https://goo.gle/AndroidDevs
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